Materials, Maps, and Surfacing
Overview For this assignment, we learned how to apply materials to the objects we’ve been creating. There are many, many different ways to construct a material that you apply to 3D object. They can be procedurally generated, they can pull from textures (or maps) you create, and you can manually tune many parameters as well. Maps are a great way to control the appearance of an object because you can make something resemble a real object quite quickly by just taking a picture and doing a bit of editing....