J. Ryan Stinnett

Exploring how to make programs more malleable and computing more humane

Basic Game with Unity


For this week’s assignment, we jumped out of the normal curriculum and went straight to using a game engine with our models from last time. We added a few common elements, like terrain and fog.


Unity is a lot of fun to work with! It’s quite easy to assemble something pretty cool, and yet it is also has a lot of depth to allow you to refine details. I can definitely see myself working with this down the road, especially given the wide multi-platform support.

Game Level

For the level itself, I modified the environment to remove the static water I made before and surround the island with mountainous terrain. Then I added the animated water to get back to the original environment idea.

From there, I added some basic lighting and fog to match the skybox I chose. It was actually a bit tricky to map a collider to the island huts. For now I used spheres, but perhaps I’ll need to flatten those into a single mesh for Unity to represent them accurately.

There’s definitely room for improvement along many aspects, but it’s really exciting to see something playable come together so quickly.