J. Ryan Stinnett

Exploring how to make programs more malleable and computing more humane

3D Modeling: Robot in the Ruins


For our first assignment, we had to build a robot and an environment for the it to inhabit.


The robot had to use exactly 1000 polygons. I chose to create a kind of transport robot with a cute appearance. I used an elongated egg shape, and gave it two propellers to maneuver. The robot is shown at an angle to suggest movement. The propellers were fun to construct, especially with the primitives, since you have to think of clever ways to build what want from just a few shapes. With two shapes and a few filters, I arrived at a convincing version of propeller blades.


For the environment, we had a budget of 10,000 polygons. I thought it would be fun to create a water / island environment. However, even a poor simulation of water quickly eats up a lot of polygons!

My thoughts here were that several of the robots might be used to transport various items between the islands as needed.